
Steal a Superpower upgrades, trails and auras
Three named tracks raise Power, Health and speed. Spend the cash your holders earn, then let kill streaks multiply the damage those upgrades already bought.
Three tracks
The listing groups upgrades, trails and auras as the way you get stronger. Each track boosts Power, Health and speed. The shop’s item list and exact costs are not published by the official page, so this guide maps the tracks and leaves the buy screen in game.
Upgrades
The core spend track. Cash from holders buys stronger Power and Health so boss clears stay reachable as zones get harder.
Trails
Trails boost the same growth stats the listing names — Power, Health and speed — as a visual trail you carry into a fight.
Auras
Auras are the third named track. They stack with upgrades and trails rather than replacing the card you fight with.
Cash for these tracks comes from holders on Base. Card families you level alongside them live on Powers. Combat passes that double damage or boss loot live on Game Passes.
What each track feeds
The listing names the three stats the tracks move: Power, Health and speed. Power is the number the Top Power board reads, so a Power upgrade is the direct line to that board. Health decides how long you survive a zone fight, which is what decides whether a boss clear happens at all. Speed is the one that shortens the walk between fights, and the 1st Place board counts cash, so speed matters mostly because it buys more fights per session.
That split is why the tracks are worth leveling separately. Power moves you up a leaderboard, Health keeps you on the boss long enough to beat it, and speed keeps the base earning through more of the session. Trails and auras are the permanent layer on top of all three — the listing calls them out separately from upgrades, so they are not a substitute for the track itself.
With 18,309 players in game at the last read, the top of the Top Power board is a small group of accounts, and the gap between a fully upgraded base and a fresh one is the gap between them.
Kill streaks
Chain kill streaks for bonus multipliers and critical hits. That mechanic sits on top of the Power you already bought — streaks multiply the result of the upgrade tracks rather than replacing them. Full detail lives on Streaks.
On a boss run, raise your baseline on this page first, keep a card on a holder so cash continues, then push the ladder on Bosses while the streak meter is hot. The 2x Damage pass doubles every hit you land; streaks and that pass stack in the same fight.
This page does not publish upgrade costs, level caps or a specific build order — those numbers are not on the official listing. Read the in-game shop for the offer on your account, and treat the three tracks as the permanent growth layer under every clear.
FAQ
- What do upgrades, trails and auras boost?
- Power, Health and speed. The listing names those three stats for the upgrade tracks.
- How do kill streaks fit in?
- Chain kill streaks for bonus multipliers and critical hits. Those multipliers sit on top of the damage your upgrades already raise.